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EMSUSD-1612 allow duplicating material to USD #3907
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pierrebai-adsk
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Sep 12, 2024
@@ -580,14 +580,19 @@ PushExportResult pushExport(const MObject& mayaObject, const UsdMayaPrimUpdaterC | |||
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For the diff in this file, turn off whitespace changes, because a lot of lines only changed indentation.
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Refactor the prim update manager: - Refactor the duplicate function into two functions: duplicateToMaya and duplicateToUsd. - The duplicateToUsd function takes a Maya node instead of a UFE path to support Maya materials, which are not DAG objects. - Support non-DAG object in the pushExport function when creating the full object list. - This is necessary so that the material-only export correctly identify the material as being in the selection. Improve the duplicate command: - Support parsing pure Maya object names as the first argument to the duplicate command. - When the first argument cannot be parsed as UFE then directly call the USD duplicate function with the Maya object instead of the UFE path. Add a unit test for duplicating to USD a material.
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I only fixed the merge conflicts, nothing else changed. |
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Refactor the prim update manager:
Improve the duplicate command:
Add a unit test for duplicating to USD a material.